
Hi, I'm John (Jack) Iacono, a game programmer and designer from the north eastern United States. I have been making games since I was a sophomore in highschool and I have not stopped since. I am currently attending Marist College studying Games and Emerging Media and I am set to graduate in May of 2024.
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On this portfolio you can see some of my more recent and impactful projects that I have made both in groups and individually. Each project has a detailed description about it as well as a download link. Each game that I work on showcases the new concepts and best practices that I have studied as well as things that I want to learn more about
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All code for projects are available within the games objective tab
Studio
About
In Jo's House you play a toy soldier brought to life by the imagination of a young boy named Jo. Due to his peculiar upbringing, Jo has very vivid nightmares and you are tasked with stopping them. Each niightmare has it's own methods to deal with it and ways to know what it is doing. Stop the nightmares and find out the scary reality that Jo lives in.
About
Phase 4 is a multiplayer battle arena game created in Unity 3D. In this game you play as one of four characters representing the 4 phases of matter to beat a rival team in a hardpoint style battle. Each character has their own unique abilites and characteristics that help them in their own ways.
Independent
About
Cola Corpses is an first-person zombie killing game. The player is placed into a procedurally generted arcade and must defend themselves from killer soda cans while collecting new sodas to combine into new weapons with several different unique abilities. Players can opt to either play for high rounds or to complete the secret easter egg and call their mom to pick them up, the choice is yours.
Tech-demo
About
This project uses a Goal Oriented Action Planning algorithm to determine the best possible way for something to get from it's current state to it's desired state. I used various other GOAP samples to construct my own version of the algorithm with the goal of fully understanding how the algorithm works and how I could modify it.
About
Ducking warfare was made for the 2024 Global Game Jam. It is a basic third person shooter, created in Unity, featuring several different rubber ducks to play as. This game utilizes Unity's netcode to achieve a p2p multiplayer system to allow global multiplayer with minimal latency.
For this project I was mainly responsible for the netcode programming which I learned on-the-fly during this game jam.